Technical details / Logistics
Time: 3 up to 6 hours
Outdoor – high level of adrenaline
Minimum 10 pax. Maximum 300 pax.
Do you want a high adrenalin, outdoor, super fun activity for your team?
The package – rope way, rappel, vertical and horizontal net, adapters, plate, pins, crossing on flexible ropes – is thrilling through the actions in which the team is engaged.
ROPEWAY
The crossing is done on a steel cable, double reinforced and the player starts from one point of the ropeway, sliding the distance until the finish point.
RAPPEL
Rappel means descending controlled, on an abrupt wall using a double rope system.
The player must first control their fear and then their movements, to finalize the activity.
FLEXIBLE ROPES
The crossing on flexible ropes can be done between 10-40 m, at heights ranging from 3 to 40 m, according to the location and specifications. Individually or in pairs, the players are secured with belts, onto the rope
VERTICAL NET
Two players try to climb and then to descend a vertical net with big loops, while constantly being supervised by specialised staff and cheered by their team.
HORIZONTAL NET
This activity requires crossing an area on a horizontal net, while each player will have to find the best path. The net is not the most stable, with relatively large loops of 50 / 50 cm.
PLATE
Getting from A to B, without touching the ground and without spilling the water in the container which is placed on a plaque held by all the team members, through a certain number of cords; easy peasy right? You cannot use hands to hold the cords and no more than 2 players in the team can tighten the bindings.
ADAPTERS
The teams must synchronise walk to set in motion long “tracks” with multiple bindings. Competitions can be organised on a track that becomes narrow on certain parts and with sharp angles.
PINS
The player, who is suspended in the air, recovers certain objects from an area, without touching the ground. His team will be supporting him from the ground, by finding the best way to guide their teammate through the clues in the perimeter.
TWISTED RELAY
The members of each team will have to complete a circuit and execute certain tasks, all after a short 10 spins session around a pole – extremely fun and entertaining activity.
THE MAP
In a given area, each team has to carefully hide 10 objects, then draw a map containing the hidden areas, accurate and with all the necessary clues to find the objects. Then the maps are
randomly exchanged between teams and the objects need to be found. The total time of a team consists of the time drawing the map + the time it took to find all the objects.
FIRE RIVER
The players of 2 teams will have to cross a river with the help of “stones”, without touching the water (very toxic and dangerous). Each player has his own rock which he can use unlimited times, without being able to give it to another teammate. At the same time, it is allowed to use another person’s rock but for no more than 3 seconds. Following these rules, each team member must cross and reach the other side, retrieving all the rocks from the water.
MINED FIELD
In an assigned perimeter there are 100 mines, numbered with different colors for each team; one player will represent their team in the perimeter and in the shortest possible amount of time, will have to “defuse” the mines, stepping on them in increasing order from 1 to 50. They can’t step on other mines, or they lose points.
THE CUBE
One player from each team is blindfolded and guided into a given perimeter, where based on the instructions of his team the player must retrieve the components of a cube which he must then assemble to finish the activity.
Goals:
- control over emotions through assessing and taking risks,
- planning of the activity through careful calculation of movements,
- factoring in external elements that might influence the activity (wind, terrain, rain)
- and maintaining constant values (speed of descent).